Christopher Kopic
Workshop "Pushing Polygons With Pixels: Houdini For Motion Design Intro" by Christopher Kopic & Moritz Schwind
About workshop:
Get a kickstart in Houdini for motion graphics! In this workshop, you’ll learn how to leverage two of the most versatile and fun tools of Houdini to create a playful, abstract mograph scene. We will use Vellum for cloth and softbody physics together with Copernicus, Houdini’s new 2d texturing tool to change both the visual appearance and physical properties of our simulated objects. In the end you’ll build a complete scene that’s both ready to be rendered in your preferred DCC and a perfect starting point for further explorations.
Hardware:
A reasonably capable laptop with Houdini installed and a mouse will be more than sufficient. As a reference, the workshop is being prepared on a laptop with a Ryzen 9 CPU, RTX 3700M GPU, and 32GB of RAM. Comparable specs will ensure a smooth experience, but even slightly less powerful machines should still work fine since we’ll only be using light COPs and Vellum setups.
Software:
Please make sure you have Houdini installed and ready to go before the session.
Workshop files:
Checkpoint files will be provided during the workshop so you can quickly catch up in case anything crashes or doesn’t save properly.